Today I rigged my character models to prepare them for my animation. I started off by generating a standard CAT rig and resizing/positioning it to fit my character (The bass player in this example)
After this I apply the skin modifier to the charcater mesh which basically tell the verts of the dodel to stick to the cat rig, meaning if you move the cat rig, the character moves too. Applying the skin modifier on its own rarely works 100% to give realistic movement, sometimes verts overlap and limbs get squashed on the defualt setting, so to solve this I go into the envelope editor.
In this I can select individual verts and fine tune how they move with the rig to aloow more fluid movement, even after this the effects arnt perfect, so I used the skin morph modifier to model the joints that werent bending correctly. This finishes the riggin process meaning I can pose and move my character, allowing me to start animating.
Here he is, very confused at his own hand.
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