Now I move onto my animation. I used as many of the animation principles I could think of such as anticpation, secondary motion, weight and exaggeration.
I animated using auto key and the scale,rotate move tools, using my knowledge of how people move and applying the animation principles to try and make the movements as realistic as possible.
This videos shows the bass player gentle bobbing his torso along to the music (as most bass players do) in the last scene of my animation. if you watch his head closly you can notice I animated it so it continues to follow the torso's direction even after the torso has stopped and began moving the other way. This is secondary motion and compensates for momentum.
This video is of an animation sequence quite early in my animation. Anticipation is the movement someone makes, before making the movement they set out to make, the most commonly used example of this is when a baseball players is throwing a ball, he first need to move his arm back. This video show me using anticipation of a movement (the movement being him move the microphone to his mouth) through arm and head movements.
THis video shows the bass drum on the drumkit. Whenever a bass drum is hit the outter skin vibrates slightly, this is usually the best was to tell its been hit (minus the sound). However seeing as most of my shots are from quite far out I had to exaggerate this effect, but mocing the skin fowarsd almost an entire inch to make this effect visable at all camera angles.
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