Tuesday, 8 November 2011

Mudbox, Maps and a very ugly man

This is an ambiant occlution map. It uses a bright colour to pick up shadows in the mesh that can then be overlapped over the final material to give really nice lighting and shadow effects to a final render.
We used mudbox for some sculpting practice on a basic head for an hour or so and then practived bringing it back into 3DS max. The above image is what rendered out.

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