Today I began modelling my Enzo Ferrari.I stated by putting the images Id taken into phoshop and lining them all up to me made into a template in max, which I then made (tedious work, but incredibly helpful).
After setting this up I began to model. The best way to model an non organic object it usually to break it down and model each part seperate then rejoin them, and this is no exception, but due to the way the Enzo is designed I struggled to find where I could break it down.
After a short discussion with Lee I started working on it, using box modelling. After building up a basic shape of the car using seperate geometry I need to start welding it together, which I shall begin shortly.
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