Today we refreshed our memories on rigging. I used a base human rig and resized and reshapped it acordingly to fit the ogre mesh. I then used the weight tool to tweak the verts that seemed out of place (about 4 hours work with much mind wandering) to make it move more fluently. I then applied a CATmotion run as the animation and redered it out.
Hehe yes, rigging has a tendency to be mind wondering.
ReplyDelete